Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h0 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers Rust Server

Online 85.14.206.85:24300 checked 3h ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 11:00flare: a wipe in that hourWed 17:00
0
7-day average
peak –
#15,323
rank
top 69%
1d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 3h ago

Li2Players

AveragePeakWipe
0123411:0017:0023:0005:0011:0017:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
01020304011:0017:0023:0005:0011:0017:00Wiped Tue 27 Oct, 11:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on 4Netplayers Rust Server?

Its rhythm cannot yet be told: too few of 4Netplayers Rust Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 32 hours ago.

Player counts

How busy is 4Netplayers Rust Server?

4Netplayers Rust Server currently has 0 of its 10 slots filled. Averaged over the past week: 0 players.

How does 4Netplayers Rust Server rank against other Rust servers?

Ranked #15,323 on seven-day player hours, 4Netplayers Rust Server is in the top 69% of all ranked servers.

Rules and settings

Which map does 4Netplayers Rust Server run?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server?

No gather rate appears in the name 4Netplayers Rust Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2635 and build 168909 is the build 4Netplayers Rust Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is 4Netplayers Rust Server online, and how reliable is it?

Online now: 4Netplayers Rust Server. Its reported uptime dates the last restart to about 12 hours ago. Rust Heatmap has had it on record since 27 October 2026.

Where is 4Netplayers Rust Server located?

A region is not published for 4Netplayers Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 85.14.206.85:24300.

Does 4Netplayers Rust Server run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. The world held as many as 90,081 entities, buildings and deployables included. The highest memory use was 2,550 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include 4Netplayers Rust Server?

Modded Rust servers, by live population are the Rust Heatmap lists that 4Netplayers Rust Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on 4Netplayers Rust Server mean?

The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join 4Netplayers Rust Server?

Press F1 in Rust to open the console, then enter client.connect 85.14.206.85:24300. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.