4Netplayers Rust Server
Online 85.14.206.85:24300 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on 4Netplayers Rust Server?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 32 hours ago.
Player counts
How busy is 4Netplayers Rust Server?
4Netplayers Rust Server currently has 0 of its 10 slots filled. Averaged over the past week: 0 players.
How does 4Netplayers Rust Server rank against other Rust servers?
Ranked #15,323 on seven-day player hours, 4Netplayers Rust Server is in the top 69% of all ranked servers.
Rules and settings
Which map does 4Netplayers Rust Server run?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 is the build 4Netplayers Rust Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server online, and how reliable is it?
Online now: 4Netplayers Rust Server. Its reported uptime dates the last restart to about 12 hours ago. Rust Heatmap has had it on record since 27 October 2026.
Where is 4Netplayers Rust Server located?
A region is not published for 4Netplayers Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 85.14.206.85:24300.
Does 4Netplayers Rust Server run smoothly?
The last 48 hours brought an average of 30 server fps and a floor of 30. The world held as many as 90,081 entities, buildings and deployables included. The highest memory use was 2,550 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that 4Netplayers Rust Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 4Netplayers Rust Server?
Press F1 in Rust to open the console, then enter client.connect 85.14.206.85:24300. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.