4Netplayers Rust Server probe 2
Offline 85.14.206.35:22400 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 7 days 20 hours ago the server made the world it is on now.
Population
How busy is 4Netplayers Rust Server probe 2?
The last time 4Netplayers Rust Server probe 2 was seen was 3 days 15 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
The top 44% of ranked servers includes 4Netplayers Rust Server probe 2, at #9,864 for player hours over the last seven days.
Settings and rules
Which map does 4Netplayers Rust Server probe 2 run?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server probe 2?
A gather rate is not given in the name 4Netplayers Rust Server probe 2. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 4Netplayers Rust Server probe 2 run?
The build on 4Netplayers Rust Server probe 2 is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
4Netplayers Rust Server probe 2 is down just now; the last sighting was 3 days 15 hours ago. 10 of 168 hours up over the last 7 full days, which is 6%. Rust Heatmap has had it on record since 22 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
Nothing about a region comes from 4Netplayers Rust Server probe 2. Rust Heatmap shows the location a server states. It does not look up the machine's location. 85.14.206.35:22400 is its address.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 2?
These Rust Heatmap lists include 4Netplayers Rust Server probe 2: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on 4Netplayers Rust Server probe 2 mean?
The game's server browser reads the tags 4Netplayers Rust Server probe 2 publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 4Netplayers Rust Server probe 2?
To join by console, open it with F1 in Rust and enter client.connect 85.14.206.35:22400. Or press Launch Rust on this page, which connects you through Steam.