Rust HeatmapInfrared · players
IR live Players53,260 Servers11,686 Warm3,106 Fresh wipes · 3h120 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers Rust Server probe 1

Offline 85.14.206.21:26700 checked 18d ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,790
rank
top 71%
19d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 18d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
8 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
38 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
150 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 19 days 6 hours ago the server made the world it is on now.

Population

How busy is 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 went quiet 18 days 12 hours ago and is offline right now.

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

Player hours over seven days put 4Netplayers Rust Server probe 1 at #15,790, in the top 71% of ranked servers.

Settings and rules

Which map does 4Netplayers Rust Server probe 1 run?

4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server probe 1?

No gather rate appears in the name 4Netplayers Rust Server probe 1. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does 4Netplayers Rust Server probe 1 run?

The build on 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

Offline at the moment: 4Netplayers Rust Server probe 1 was last seen 18 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 10 October 2026.

Where is 4Netplayers Rust Server probe 1 located?

Nothing about a region comes from 4Netplayers Rust Server probe 1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 85.14.206.21:26700 is its address.

Tags

Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 1?

The Rust Heatmap lists that 4Netplayers Rust Server probe 1 fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on 4Netplayers Rust Server probe 1 mean?

The game's server browser reads the tags 4Netplayers Rust Server probe 1 publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join 4Netplayers Rust Server probe 1?

To join by console, open it with F1 in Rust and enter client.connect 85.14.206.21:26700. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167398
Build The game build here is 167398.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.