4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)
Online 85.14.198.170:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:02 UTC27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
Its rhythm cannot yet be told: too few of 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 23 hours ago.
Population
How busy is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) currently has 0 of its 10 slots filled. A seven-day average of 0 players.
How does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) rank against other Rust servers?
Player hours over seven days put 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) at #15,341, in the top 69% of ranked servers.
Settings and rules
Which map does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) run?
The map on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) is procedural, size 5,000 with seed 199759606, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
A gather rate is not given in the name 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) run?
Rust network protocol 2635 and build 168909 is the build 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) online, and how reliable is it?
Right now 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) shows as online. About 3 days 10 hours ago is when it last restarted, by its own uptime figure. 136 of 168 hours up over the last 7 full days, which is 81%. The first record of it on Rust Heatmap is 21 September 2026.
Where is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) located?
A region is not published for 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 85.14.198.170:28015.
Does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 28. Entities peaked at 145,748, counting buildings, deployables and all the rest of the world. The highest memory use was 4,906 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
The Rust Heatmap lists that 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) mean?
These are the tags 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
Press F1 in Rust to open the console, then enter client.connect 85.14.198.170:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.