TesteDev
Offline 85.138.250.124:28015 checked 19h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:27 UTC20h ago | – | – | running | 1 |
| Tue 29 Sep, 11:46 UTC30d ago | 1° | – | 29.4 days | 0 |
| Fri 25 Sep, 12:31 UTC34d ago | 1° | – | 4 days | 1 |
| Tue 22 Sep, 10:33 UTC37d ago | 1° | – | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TesteDev?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on TesteDev?
Wipes come at irregular times on TesteDev, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 20 hours ago.
Player counts
How busy is TesteDev?
Last seen 19 hours ago, TesteDev is offline at the moment. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does TesteDev rank against other Rust servers?
The top 62% of ranked servers includes TesteDev, at #13,760 for player hours over the last seven days.
Rules and settings
Which map does TesteDev run?
The game generates the procedural map on TesteDev.
What are the rules and settings on TesteDev?
A gather rate is not given in the name TesteDev. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does TesteDev run?
Rust network protocol 2635 and build 168909 is the build TesteDev runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TesteDev online, and how reliable is it?
Offline at the moment: TesteDev was last seen 19 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 21 September 2026.
Where is TesteDev located?
No region is published by TesteDev. Rust Heatmap shows the location a server states. It does not look up the machine's location. 85.138.250.124:28015 is its address.
Tags
Which Rust Heatmap lists and filters include TesteDev?
Modded Rust servers, by live population are the Rust Heatmap lists that TesteDev fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on TesteDev mean?
The game's server browser reads the tags TesteDev publishes: gmvanilla (Game mode): The vanilla survival game; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TesteDev?
To join by console, open it with F1 in Rust and enter client.connect 85.138.250.124:28015. Or press Launch Rust on this page, which connects you through Steam.