DSS_server_0.1
Offline EU 85.115.209.231:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on DSS_server_0.1?
Drawn from the force wipe, the next wipe on DSS_server_0.1 is an estimate. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 117 days 4 hours ago. The tags list one wipe a month.
Population
How busy is DSS_server_0.1?
The last time DSS_server_0.1 was seen was 26 days 12 hours ago, and it is offline now.
How does DSS_server_0.1 rank against other Rust servers?
Seven-day player hours place DSS_server_0.1 at #15,922, in the top 69% of ranked servers; within Europe it is #2,472.
Settings and rules
Which map does DSS_server_0.1 run?
The game generates the procedural map on DSS_server_0.1.
What are the rules and settings on DSS_server_0.1?
No gather rate appears in the name DSS_server_0.1. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does DSS_server_0.1 run?
Rust network protocol 2631 and build 156583 on Linux is what DSS_server_0.1 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is DSS_server_0.1 online, and how reliable is it?
Offline at the moment: DSS_server_0.1 was last seen 26 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is DSS_server_0.1 located?
With its EU tag, DSS_server_0.1 lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 85.115.209.231:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include DSS_server_0.1?
The Rust Heatmap lists that DSS_server_0.1 fits are: Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on DSS_server_0.1 mean?
The game's server browser reads the tags DSS_server_0.1 publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2631 (Protocol): The server runs game protocol 2631, so your game has to match it; cs156583 (Build): Build 156583; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join DSS_server_0.1?
To join by console, open it with F1 in Rust and enter client.connect 85.115.209.231:28015. Or press Launch Rust on this page, which connects you through Steam.