Rust HeatmapInfrared · players
IR live Players55,890 Servers11,751 Warm3,402 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

Ray Gun Dev Server

Offline 84.87.8.253:28015 checked 24d ago

moddedcarbon
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,962
rank
top 71%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:29 UTC24d ago 1 – running 0
Thu 1 Oct, 17:18 UTC FW27d ago 1 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
57 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
53 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Ray Gun Dev Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Ray Gun Dev Server?

The record of Ray Gun Dev Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 2 hours ago.

Population

How busy is Ray Gun Dev Server?

Ray Gun Dev Server went quiet 24 days 2 hours ago and is offline right now.

How does Ray Gun Dev Server rank against other Rust servers?

The top 71% of ranked servers includes Ray Gun Dev Server, at #15,962 for player hours over the last seven days.

Settings and rules

What are the rules and settings on Ray Gun Dev Server?

No gather rate appears in the name Ray Gun Dev Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Ray Gun Dev Server run?

The build on Ray Gun Dev Server is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Ray Gun Dev Server online, and how reliable is it?

Offline at the moment: Ray Gun Dev Server was last seen 24 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 28 September 2026.

Where is Ray Gun Dev Server located?

Nothing about a region comes from Ray Gun Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 84.87.8.253:28015.

Lists and filters

Which Rust Heatmap lists and filters include Ray Gun Dev Server?

The Rust Heatmap lists that Ray Gun Dev Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Ray Gun Dev Server mean?

These are the tags Ray Gun Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Ray Gun Dev Server?

Press F1 in Rust to open the console, then enter client.connect 84.87.8.253:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players The slot count is 5.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.