lab-rust-muvcr9m6
Offline 84.79.84.168:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:32 UTC23d ago | 0° | – | running | 0 |
| Mon 5 Oct, 06:12 UTC23d ago | 0° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on lab-rust-muvcr9m6?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on lab-rust-muvcr9m6?
Its rhythm cannot yet be told: too few of lab-rust-muvcr9m6's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 days 22 hours ago.
Player counts
How busy is lab-rust-muvcr9m6?
Last seen 22 days 22 hours ago, lab-rust-muvcr9m6 is offline at the moment.
How does lab-rust-muvcr9m6 rank against other Rust servers?
Player hours over seven days put lab-rust-muvcr9m6 at #15,962, in the top 71% of ranked servers.
Map and rules
Which map does lab-rust-muvcr9m6 run?
The game generates the procedural map on lab-rust-muvcr9m6.
What are the rules and settings on lab-rust-muvcr9m6?
No gather rate appears in the name lab-rust-muvcr9m6. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does lab-rust-muvcr9m6 run?
Rust network protocol 2634 and build 166652 on Linux is what lab-rust-muvcr9m6 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is lab-rust-muvcr9m6 online, and how reliable is it?
Offline at the moment: lab-rust-muvcr9m6 was last seen 22 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 4 October 2026.
Where is lab-rust-muvcr9m6 located?
A region is not published for lab-rust-muvcr9m6. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.79.84.168:28015.
Tags
Which Rust Heatmap lists and filters include lab-rust-muvcr9m6?
These Rust Heatmap lists include lab-rust-muvcr9m6: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on lab-rust-muvcr9m6 mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags lab-rust-muvcr9m6 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join lab-rust-muvcr9m6?
To join by console, open it with F1 in Rust and enter client.connect 84.79.84.168:28015. Or press Launch Rust on this page, which connects you through Steam.