RustDev local test
Offline 84.65.217.165:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustDev local test?
Its rhythm cannot yet be told: too few of RustDev local test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 20 hours ago the server made the world it is on now.
Player counts
How busy is RustDev local test?
The last time RustDev local test was seen was 10 days 18 hours ago, and it is offline now.
How does RustDev local test rank against other Rust servers?
Player hours over seven days put RustDev local test at #12,972, in the top 59% of ranked servers.
Rules and settings
Which map does RustDev local test run?
The game generates the procedural map on RustDev local test.
What are the rules and settings on RustDev local test?
A gather rate is not given in the name RustDev local test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does RustDev local test run?
Rust network protocol 2634 and build 167398 is the build RustDev local test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustDev local test online, and how reliable is it?
Last seen 10 days 18 hours ago, RustDev local test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 10 October 2026.
Where is RustDev local test located?
Nothing about a region comes from RustDev local test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.65.217.165:28015.
Tags
Which Rust Heatmap lists and filters include RustDev local test?
Modded Rust servers, by live population are the Rust Heatmap lists that RustDev local test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustDev local test mean?
The game's server browser reads the tags RustDev local test publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustDev local test?
To join by console, open it with F1 in Rust and enter client.connect 84.65.217.165:28015. Or press Launch Rust on this page, which connects you through Steam.