TEST Server
Offline 84.32.48.20:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:42 UTC22d ago | 1° | – | running | 1 |
| Fri 2 Oct, 11:49 UTC25d ago | 1° | – | 3.1 days | 1 |
| Thu 24 Sep, 19:05 UTC33d ago | 1° | held half | 7.7 days | 1 |
| Tue 22 Sep, 16:35 UTC35d ago | 1° | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TEST Server?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TEST Server?
No next wipe can be predicted: TEST Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 22 days 3 hours ago the server made the world it is on now.
Population
How busy is TEST Server?
Last seen 22 days 3 hours ago, TEST Server is offline at the moment.
How does TEST Server rank against other Rust servers?
Ranked #15,497 on seven-day player hours, TEST Server is in the top 69% of all ranked servers.
Map and rules
What are the rules and settings on TEST Server?
The name TEST Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TEST Server run?
Rust network protocol 2634 and build 166586 is the build TEST Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TEST Server online, and how reliable is it?
Last seen 22 days 3 hours ago, TEST Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 21 September 2026.
Where is TEST Server located?
A region is not published for TEST Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 84.32.48.20:28015.
Lists and filters
Which Rust Heatmap lists and filters include TEST Server?
These Rust Heatmap lists include TEST Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TEST Server mean?
These are the tags TEST Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): The slot count is 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): This build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TEST Server?
To join by console, open it with F1 in Rust and enter client.connect 84.32.48.20:28015. Or press Launch Rust on this page, which connects you through Steam.