Local Studio
Online 84.32.215.94:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC11h ago | – | – | running | 1 |
| Sun 25 Oct, 22:14 UTC3d ago | 1° | held half | 3 days | 0 |
| Sun 18 Oct, 14:05 UTC10d ago | 1° | halved by day 5 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Studio?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 5 when it did not hold.
What is the wipe schedule on Local Studio?
Wipes come at irregular times on Local Studio, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 11 hours ago the server made the world it is on now.
Population
How busy is Local Studio?
Local Studio currently has 0 of its 2 slots filled. Averaged over the past week: 1 players, peaking at 1. Look at 14:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Local Studio rank against other Rust servers?
Ranked #8,815 on seven-day player hours, Local Studio is in the top 40% of all ranked servers.
Rules and settings
Which map does Local Studio run?
A procedural map, generated by the game, runs on Local Studio.
What are the rules and settings on Local Studio?
A gather rate is not given in the name Local Studio. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Local Studio run?
Rust network protocol 2635 and build 167781 is the build Local Studio runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Studio online, and how reliable is it?
The server is up at the moment: Local Studio is online. 8 of 168 hours up over the last 7 full days, which is 5%. The first record of it on Rust Heatmap is 17 October 2026.
Where is Local Studio located?
A region is not published for Local Studio. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 84.32.215.94:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Studio?
The Rust Heatmap lists that Local Studio fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Local Studio mean?
gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Local Studio publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local Studio?
Press F1 in Rust to open the console, then enter client.connect 84.32.215.94:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.