okak67
Offline 84.22.223.103:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on okak67?
The record of okak67's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 62 days 13 hours ago the server made the world it is on now.
Population
How busy is okak67?
Last seen 43 days 12 hours ago, okak67 is offline at the moment.
How does okak67 rank against other Rust servers?
Ranked #15,071 on seven-day player hours, okak67 is in the top – of all ranked servers.
Settings and rules
Which map does okak67 run?
The game generates the procedural map on okak67.
What are the rules and settings on okak67?
No gather rate appears in the name okak67. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does okak67 run?
Rust network protocol 2632 and build 161125 is the build okak67 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is okak67 online, and how reliable is it?
Last seen 43 days 12 hours ago, okak67 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 14 September 2026.
Where is okak67 located?
No region is published by okak67. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 84.22.223.103:28015.
Lists and filters
Which Rust Heatmap lists and filters include okak67?
Modded Rust servers, by live population are the Rust Heatmap lists that okak67 fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on okak67 mean?
These are the tags okak67 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join okak67?
To join by console, open it with F1 in Rust and enter client.connect 84.22.223.103:28015. Or press Launch Rust on this page, which connects you through Steam.