[NotPublic] Test branch
Offline 84.21.165.111:28015 checked 7h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:48 UTC FW27d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [NotPublic] Test branch?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [NotPublic] Test branch?
The only wipe on [NotPublic] Test branch is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 27 days 5 hours ago.
Population
How busy is [NotPublic] Test branch?
Last seen 7 hours ago, [NotPublic] Test branch is offline at the moment. The average across the last seven days is 0 players; the peak reached 1.
How does [NotPublic] Test branch rank against other Rust servers?
Player hours over seven days put [NotPublic] Test branch at #10,332, in the top 46% of ranked servers.
Map and rules
Which map does [NotPublic] Test branch run?
The game generates the procedural map on [NotPublic] Test branch.
What are the rules and settings on [NotPublic] Test branch?
The name [NotPublic] Test branch does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [NotPublic] Test branch run?
The build on [NotPublic] Test branch is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [NotPublic] Test branch online, and how reliable is it?
[NotPublic] Test branch is down just now; the last sighting was 7 hours ago. 12 of 168 hours up over the last 7 full days, which is 7%. Rust Heatmap has had it on record since 15 September 2026.
Where is [NotPublic] Test branch located?
No region is published by [NotPublic] Test branch. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 84.21.165.111:28015.
Lists and filters
Which Rust Heatmap lists and filters include [NotPublic] Test branch?
These Rust Heatmap lists include [NotPublic] Test branch: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [NotPublic] Test branch mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; jp0 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags [NotPublic] Test branch publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [NotPublic] Test branch?
Enter client.connect 84.21.165.111:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.