Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Pulse isolated staging compatibility test?
The record of Pulse isolated staging compatibility test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 days 2 hours ago.
Player counts
How busy is Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test went quiet 28 days 2 hours ago and is offline right now.
How does Pulse isolated staging compatibility test rank against other Rust servers?
Player hours over seven days put Pulse isolated staging compatibility test at #16,275, in the top 69% of ranked servers.
Rules and settings
Which map does Pulse isolated staging compatibility test run?
A procedural map, generated by the game, runs on Pulse isolated staging compatibility test.
What are the rules and settings on Pulse isolated staging compatibility test?
A gather rate is not given in the name Pulse isolated staging compatibility test. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Pulse isolated staging compatibility test run?
The build on Pulse isolated staging compatibility test is Rust network protocol 2634 and build 166493, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Pulse isolated staging compatibility test online, and how reliable is it?
Pulse isolated staging compatibility test is down just now; the last sighting was 28 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 1 October 2026.
Where is Pulse isolated staging compatibility test located?
Nothing about a region comes from Pulse isolated staging compatibility test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 84.203.49.238:28775 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Pulse isolated staging compatibility test?
These Rust Heatmap lists include Pulse isolated staging compatibility test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Pulse isolated staging compatibility test mean?
These are the tags Pulse isolated staging compatibility test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166493 (Build): Build 166493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Pulse isolated staging compatibility test?
Press F1 in Rust to open the console, then enter client.connect 84.203.49.238:28775. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.