Operational Control Center
Offline 84.174.76.43:28025 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:00 UTC4d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Operational Control Center?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Operational Control Center?
Its rhythm cannot yet be told: too few of Operational Control Center's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days 5 hours ago the server made the world it is on now.
Population
How busy is Operational Control Center?
Operational Control Center went quiet 2 days 22 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.
How does Operational Control Center rank against other Rust servers?
Ranked #9,442 on seven-day player hours, Operational Control Center is in the top 43% of all ranked servers.
Rules and settings
What are the rules and settings on Operational Control Center?
The name Operational Control Center does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Operational Control Center run?
The build on Operational Control Center is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Operational Control Center online, and how reliable is it?
Operational Control Center is down just now; the last sighting was 2 days 22 hours ago. 6 of 72 hours up over the last 3 full days, which is 8%. It first appears in Rust Heatmap records on 23 October 2026.
Where is Operational Control Center located?
No region is published by Operational Control Center. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.174.76.43:28025.
Tags
Which Rust Heatmap lists and filters include Operational Control Center?
The Rust Heatmap lists that Operational Control Center fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Operational Control Center mean?
gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): The slot count is 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Operational Control Center publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Operational Control Center?
Press F1 in Rust to open the console, then enter client.connect 84.174.76.43:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.