Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h83 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–16° · slots

Private Squad Server [One Grid]

Offline 84.160.183.25:28015 checked 1d ago

moddedoxide
Sp1 · players now 1/ 16
6% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 23:00flare: a wipe in that hourTue 01:00
1
7-day average
peak 1
#11,247
rank
top 51%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeakWipe
00.250.50.75123:0000:0001:00Wiped Mon 26 Oct, 23:23 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:09 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Private Squad Server [One Grid]?

Private Squad Server [One Grid] has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 42 hours ago the server made the world it is on now.

Player counts

How busy is Private Squad Server [One Grid]?

The last time Private Squad Server [One Grid] was seen was 41 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1. Look at 01:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Private Squad Server [One Grid] rank against other Rust servers?

The top 51% of ranked servers includes Private Squad Server [One Grid], at #11,247 for player hours over the last seven days.

Rules and settings

What are the rules and settings on Private Squad Server [One Grid]?

The name Private Squad Server [One Grid] does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Private Squad Server [One Grid] run?

Rust network protocol 2635 and build 168909 on Windows is what Private Squad Server [One Grid] runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Private Squad Server [One Grid] online, and how reliable is it?

Private Squad Server [One Grid] is down just now; the last sighting was 41 hours ago. 2 of 24 hours up in the last 1 full day, which is 8%. Rust Heatmap has had it on record since 26 October 2026.

Where is Private Squad Server [One Grid] located?

No region is published by Private Squad Server [One Grid]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 84.160.183.25:28015.

Tags

Which Rust Heatmap lists and filters include Private Squad Server [One Grid]?

Modded Rust servers, by live population are the Rust Heatmap lists that Private Squad Server [One Grid] fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.

What do the server tags on Private Squad Server [One Grid] mean?

These are the tags Private Squad Server [One Grid] publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp16 (Max players): The slot count is 16; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Private Squad Server [One Grid]?

To join by console, open it with F1 in Rust and enter client.connect 84.160.183.25:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp16
Max players The slot count is 16.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.