Rust HeatmapInfrared · players
IR live Players91,534 Servers11,873 Warm3,854 Fresh wipes · 3h380 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

DropLaunch test server

Offline 84.107.123.191:28015 checked 2d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#14,332
rank
top 64%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct19 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:26 UTC3d ago 0 – running 0
Sun 25 Oct, 18:29 UTC3d ago 1 – 0.8 days 0
Mon 19 Oct, 01:35 UTC10d ago 0 – 6.7 days 1
Sat 17 Oct, 17:45 UTC11d ago 1 – 1.3 days 0
Mon 12 Oct, 22:29 UTC16d ago 0 – 4.8 days 0
Sun 11 Oct, 18:37 UTC17d ago 0 – 1.2 days 0
Sat 10 Oct, 21:44 UTC18d ago 1 – 0.9 days 0
Sat 10 Oct, 00:07 UTC19d ago 1 – 0.9 days 0
Fri 9 Oct, 17:54 UTC19d ago 1 – 0.3 days 0
Fri 9 Oct, 11:18 UTC20d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
178 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
88 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
335 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
229 / 700

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on DropLaunch test server?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on DropLaunch test server?

No next wipe can be predicted: DropLaunch test server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 15 hours ago.

Population

How busy is DropLaunch test server?

DropLaunch test server went quiet 2 days 22 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.

How does DropLaunch test server rank against other Rust servers?

Player hours over seven days put DropLaunch test server at #14,332, in the top 64% of ranked servers.

Rules and settings

Which map does DropLaunch test server run?

DropLaunch test server runs a procedural map, which the game generates.

What are the rules and settings on DropLaunch test server?

The name DropLaunch test server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does DropLaunch test server run?

Rust network protocol 2635 and build 168909 on Windows is what DropLaunch test server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is DropLaunch test server online, and how reliable is it?

Offline at the moment: DropLaunch test server was last seen 2 days 22 hours ago. It was up 5 of 168 hours across the last 7 full days, or 3% of the time. Rust Heatmap has had it on record since 14 September 2026.

Where is DropLaunch test server located?

A region is not published for DropLaunch test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.107.123.191:28015.

Tags

Which Rust Heatmap lists and filters include DropLaunch test server?

These Rust Heatmap lists include DropLaunch test server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on DropLaunch test server mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags DropLaunch test server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join DropLaunch test server?

To join by console, open it with F1 in Rust and enter client.connect 84.107.123.191:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.