DropLaunch test server
Offline 84.107.123.191:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 13:26 UTC3d ago | 0° | – | running | 0 |
| Sun 25 Oct, 18:29 UTC3d ago | 1° | – | 0.8 days | 0 |
| Mon 19 Oct, 01:35 UTC10d ago | 0° | – | 6.7 days | 1 |
| Sat 17 Oct, 17:45 UTC11d ago | 1° | – | 1.3 days | 0 |
| Mon 12 Oct, 22:29 UTC16d ago | 0° | – | 4.8 days | 0 |
| Sun 11 Oct, 18:37 UTC17d ago | 0° | – | 1.2 days | 0 |
| Sat 10 Oct, 21:44 UTC18d ago | 1° | – | 0.9 days | 0 |
| Sat 10 Oct, 00:07 UTC19d ago | 1° | – | 0.9 days | 0 |
| Fri 9 Oct, 17:54 UTC19d ago | 1° | – | 0.3 days | 0 |
| Fri 9 Oct, 11:18 UTC20d ago | 1° | – | 0.3 days | 0 |
| Wed 7 Oct, 23:38 UTC21d ago | 1° | – | 1.5 days | 0 |
| Wed 7 Oct, 16:15 UTC21d ago | 1° | – | 0.3 days | 0 |
| Wed 7 Oct, 01:36 UTC22d ago | 1° | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DropLaunch test server?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on DropLaunch test server?
No next wipe can be predicted: DropLaunch test server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 15 hours ago.
Population
How busy is DropLaunch test server?
DropLaunch test server went quiet 2 days 22 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.
How does DropLaunch test server rank against other Rust servers?
Player hours over seven days put DropLaunch test server at #14,332, in the top 64% of ranked servers.
Rules and settings
Which map does DropLaunch test server run?
DropLaunch test server runs a procedural map, which the game generates.
What are the rules and settings on DropLaunch test server?
The name DropLaunch test server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does DropLaunch test server run?
Rust network protocol 2635 and build 168909 on Windows is what DropLaunch test server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is DropLaunch test server online, and how reliable is it?
Offline at the moment: DropLaunch test server was last seen 2 days 22 hours ago. It was up 5 of 168 hours across the last 7 full days, or 3% of the time. Rust Heatmap has had it on record since 14 September 2026.
Where is DropLaunch test server located?
A region is not published for DropLaunch test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 84.107.123.191:28015.
Tags
Which Rust Heatmap lists and filters include DropLaunch test server?
These Rust Heatmap lists include DropLaunch test server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on DropLaunch test server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags DropLaunch test server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join DropLaunch test server?
To join by console, open it with F1 in Rust and enter client.connect 84.107.123.191:28015. Or press Launch Rust on this page, which connects you through Steam.