Rust HeatmapInfrared · players
IR live Players47,241 Servers11,645 Warm3,160 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–4° · slots

Local RaidLab (flat, public build)

Offline 83.190.130.89:28025 checked 4d ago

moddedoxide
Sp1 · players now 0/ 4
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,396
rank
top 69%
9d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 04:49 UTC9d ago 0 – running 0
Sun 18 Oct, 15:11 UTC9d ago 0 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
61 / 999
47 / 999
99 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
69 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
16 / 100
22 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Local RaidLab (flat, public build)?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Local RaidLab (flat, public build)?

Its rhythm cannot yet be told: too few of Local RaidLab (flat, public build)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 9 days 4 hours ago.

Population

How busy is Local RaidLab (flat, public build)?

The last time Local RaidLab (flat, public build) was seen was 4 days 20 hours ago, and it is offline now. A seven-day average of 0 players.

How does Local RaidLab (flat, public build) rank against other Rust servers?

Ranked #15,396 on seven-day player hours, Local RaidLab (flat, public build) is in the top 69% of all ranked servers.

Map and rules

What are the rules and settings on Local RaidLab (flat, public build)?

A gather rate is not given in the name Local RaidLab (flat, public build). Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Local RaidLab (flat, public build) run?

Rust network protocol 2634 and build 167781 is the build Local RaidLab (flat, public build) runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Local RaidLab (flat, public build) online, and how reliable is it?

Local RaidLab (flat, public build) is down just now; the last sighting was 4 days 20 hours ago. 24 of 168 hours up over the last 7 full days, which is 14%. Rust Heatmap has had it on record since 4 October 2026.

Where is Local RaidLab (flat, public build) located?

A region is not published for Local RaidLab (flat, public build). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 83.190.130.89:28025.

Lists and filters

Which Rust Heatmap lists and filters include Local RaidLab (flat, public build)?

The Rust Heatmap lists that Local RaidLab (flat, public build) fits are: Rust build servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Local RaidLab (flat, public build) mean?

The game's server browser reads the tags Local RaidLab (flat, public build) publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Local RaidLab (flat, public build)?

Press F1 in Rust to open the console, then enter client.connect 83.190.130.89:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp4
Max players Slot count: 4.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.