Local stability test (flat)
Offline 83.190.130.89:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local stability test (flat)?
Its rhythm cannot yet be told: too few of Local stability test (flat)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 61 days 19 hours ago the server made the world it is on now.
Population
How busy is Local stability test (flat)?
Last seen 12 days 13 hours ago, Local stability test (flat) is offline at the moment.
How does Local stability test (flat) rank against other Rust servers?
The top 60% of ranked servers includes Local stability test (flat), at #12,863 for player hours over the last seven days.
Map and rules
What are the rules and settings on Local stability test (flat)?
A gather rate is not given in the name Local stability test (flat). Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Local stability test (flat) run?
The build on Local stability test (flat) is Rust network protocol 2632 and build 161125, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local stability test (flat) online, and how reliable is it?
Last seen 12 days 13 hours ago, Local stability test (flat) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.
Where is Local stability test (flat) located?
Nothing about a region comes from Local stability test (flat). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 83.190.130.89:28015.
Tags
Which Rust Heatmap lists and filters include Local stability test (flat)?
Modded Rust servers, by live population are the Rust Heatmap lists that Local stability test (flat) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local stability test (flat) mean?
These are the tags Local stability test (flat) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): This build is 161125; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Local stability test (flat)?
Enter client.connect 83.190.130.89:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.