Local RaidLab (flat, public build)
Offline 83.186.250.106:28025 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local RaidLab (flat, public build)?
Its rhythm cannot yet be told: too few of Local RaidLab (flat, public build)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 10 days 5 hours ago the server made the world it is on now.
Population
How busy is Local RaidLab (flat, public build)?
The last time Local RaidLab (flat, public build) was seen was 25 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Local RaidLab (flat, public build) rank against other Rust servers?
Player hours over seven days put Local RaidLab (flat, public build) at #15,335, in the top 69% of ranked servers.
Rules and settings
What are the rules and settings on Local RaidLab (flat, public build)?
A gather rate is not given in the name Local RaidLab (flat, public build). 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Local RaidLab (flat, public build) run?
The build on Local RaidLab (flat, public build) is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Local RaidLab (flat, public build) online, and how reliable is it?
Offline at the moment: Local RaidLab (flat, public build) was last seen 25 hours ago. It was up 55 of 120 hours across the last 5 full days, or 46% of the time. Rust Heatmap has had it on record since 23 October 2026.
Where is Local RaidLab (flat, public build) located?
No region is published by Local RaidLab (flat, public build). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 83.186.250.106:28025 is its address.
Tags
Which Rust Heatmap lists and filters include Local RaidLab (flat, public build)?
The Rust Heatmap lists that Local RaidLab (flat, public build) fits are: Rust build servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local RaidLab (flat, public build) mean?
These are the tags Local RaidLab (flat, public build) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local RaidLab (flat, public build)?
To join by console, open it with F1 in Rust and enter client.connect 83.186.250.106:28025. Or press Launch Rust on this page, which connects you through Steam.