Rust HeatmapInfrared · players
IR live Players57,098 Servers11,670 Warm3,402 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

CrypticRedHats Public Branch Development Server

Online 83.151.204.153:28015 checked 10m ago

moddedcarbon
Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 11:00flare: a wipe in that hourWed 09:00
0
7-day average
peak 2
#7,557
rank
top 34%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10m ago

Li2Players

AveragePeak
00.511.5211:0015:0020:0000:0005:0009:00

Hourly average and peak, UTC.

Li3Server performance

02040608011:0015:0020:0000:0005:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 06:59 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
125 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
52 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on CrypticRedHats Public Branch Development Server?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on CrypticRedHats Public Branch Development Server?

The record of CrypticRedHats Public Branch Development Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 3 hours ago.

Population

How busy is CrypticRedHats Public Branch Development Server?

CrypticRedHats Public Branch Development Server currently has 0 of its 500 slots filled. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 14:00 UTC, averaging 2 players.

How does CrypticRedHats Public Branch Development Server rank against other Rust servers?

The top 34% of ranked servers includes CrypticRedHats Public Branch Development Server, at #7,557 for player hours over the last seven days.

Map and rules

Which map does CrypticRedHats Public Branch Development Server run?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on CrypticRedHats Public Branch Development Server. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on CrypticRedHats Public Branch Development Server?

No gather rate appears in the name CrypticRedHats Public Branch Development Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does CrypticRedHats Public Branch Development Server run?

Rust network protocol 2635 and build 168909 is the build CrypticRedHats Public Branch Development Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is CrypticRedHats Public Branch Development Server online, and how reliable is it?

The server is up at the moment: CrypticRedHats Public Branch Development Server is online. The uptime it reports puts the last restart at about 21 hours ago. 80 of 168 hours up over the last 7 full days, which is 48%. Rust Heatmap has had it on record since 13 September 2026.

Where is CrypticRedHats Public Branch Development Server located?

No region is published by CrypticRedHats Public Branch Development Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 83.151.204.153:28015.

Does CrypticRedHats Public Branch Development Server run smoothly?

It averaged 44 server fps over the last 48 hours, with a low of 40. Buildings, deployables and the rest of the world came to as much as 85,768 entities. The highest memory use was 2,825 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include CrypticRedHats Public Branch Development Server?

Modded Rust servers, by live population are the Rust Heatmap lists that CrypticRedHats Public Branch Development Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on CrypticRedHats Public Branch Development Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags CrypticRedHats Public Branch Development Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join CrypticRedHats Public Branch Development Server?

Enter client.connect 83.151.204.153:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/GevAn9jzCr.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players This server has 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.