Takaro Dev Rust
Offline 83.134.186.18:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:10 UTC9d ago | 1° | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 1° | halved by day 1 | 17.8 days | 1 |
| Thu 1 Oct, 09:58 UTC27d ago | 1° | – | 0.4 days | 0 |
| Mon 21 Sep, 20:12 UTC36d ago | 0° | – | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Takaro Dev Rust?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Takaro Dev Rust?
No next wipe can be predicted: Takaro Dev Rust wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 9 days 5 hours ago.
Player counts
How busy is Takaro Dev Rust?
The last time Takaro Dev Rust was seen was 2 days 17 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
How does Takaro Dev Rust rank against other Rust servers?
Ranked #13,758 on seven-day player hours, Takaro Dev Rust is in the top 62% of all ranked servers.
Map and rules
Which map does Takaro Dev Rust run?
A procedural map, generated by the game, runs on Takaro Dev Rust.
What are the rules and settings on Takaro Dev Rust?
The name Takaro Dev Rust does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Takaro Dev Rust run?
The build on Takaro Dev Rust is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Takaro Dev Rust online, and how reliable is it?
Offline at the moment: Takaro Dev Rust was last seen 2 days 17 hours ago. 123 of 168 hours up over the last 7 full days, which is 73%. Rust Heatmap has had it on record since 21 September 2026.
Where is Takaro Dev Rust located?
A region is not published for Takaro Dev Rust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 83.134.186.18:28015.
Lists and filters
Which Rust Heatmap lists and filters include Takaro Dev Rust?
These Rust Heatmap lists include Takaro Dev Rust: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Takaro Dev Rust mean?
The game's server browser reads the tags Takaro Dev Rust publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Takaro Dev Rust?
To join by console, open it with F1 in Rust and enter client.connect 83.134.186.18:28015. Or press Launch Rust on this page, which connects you through Steam.