TEST SERVER
Offline 82.67.108.110:28025 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:14 UTC25d ago | 1° | – | running | 0 |
| Fri 2 Oct, 08:55 UTC27d ago | 1° | – | 2.3 days | 0 |
| Thu 1 Oct, 18:25 UTC FW28d ago | 1° | – | 0.6 days | 1 |
| Thu 24 Sep, 14:07 UTC35d ago | 1° | – | 7.2 days | 0 |
| Tue 22 Sep, 11:10 UTC37d ago | 1° | – | 2.1 days | 0 |
| Tue 15 Sep, 16:39 UTC44d ago | 1° | halved by day 3 | 6.8 days | 0 |
| Sun 13 Sep, 18:15 UTC46d ago | 1° | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TEST SERVER?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on TEST SERVER?
There is no next wipe to predict on TEST SERVER, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 25 days 7 hours ago the server made the world it is on now.
Population
How busy is TEST SERVER?
The last time TEST SERVER was seen was 21 days 3 hours ago, and it is offline now.
How does TEST SERVER rank against other Rust servers?
Player hours over seven days put TEST SERVER at #14,865, in the top 67% of ranked servers.
Rules and settings
Which map does TEST SERVER run?
A procedural map, generated by the game, runs on TEST SERVER.
What are the rules and settings on TEST SERVER?
The name TEST SERVER does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TEST SERVER run?
Rust network protocol 2634 and build 167231 is the build TEST SERVER runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TEST SERVER online, and how reliable is it?
Last seen 21 days 3 hours ago, TEST SERVER is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is TEST SERVER located?
No region is published by TEST SERVER. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 82.67.108.110:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TEST SERVER?
These Rust Heatmap lists include TEST SERVER: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TEST SERVER mean?
These are the tags TEST SERVER publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TEST SERVER?
Enter client.connect 82.67.108.110:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.