Rust HeatmapInfrared · players
IR live Players57,957 Servers11,743 Warm3,448 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[FR] Patoche Family

Online 82.66.2.144:28015 checked 14m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 00:00flare: a wipe in that hourTue 22:00
0
7-day average
peak 4
#6,008
rank
top 27%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 14m ago

Li2Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Li3Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
70 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
64 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
15 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [FR] Patoche Family?

The record of [FR] Patoche Family's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 days 3 hours ago.

Population

How busy is [FR] Patoche Family?

Of 50 slots on [FR] Patoche Family, 0 are in use right now. A seven-day average of 0 players, with a peak of 4.

How does [FR] Patoche Family rank against other Rust servers?

Ranked #6,008 on seven-day player hours, [FR] Patoche Family is in the top 27% of all ranked servers.

Rules and settings

Which map does [FR] Patoche Family run?

[FR] Patoche Family runs a procedural map of size 3,500 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [FR] Patoche Family?

The name [FR] Patoche Family does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does [FR] Patoche Family run?

Rust network protocol 2635 and build 168909 is the build [FR] Patoche Family runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [FR] Patoche Family online, and how reliable is it?

Online now: [FR] Patoche Family. About 14 hours ago is when it last restarted, by its own uptime figure. 48 of 48 hours up over the last 2 full days, which is 100%. The first record of it on Rust Heatmap is 24 October 2026.

Where is [FR] Patoche Family located?

Nothing about a region comes from [FR] Patoche Family. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 82.66.2.144:28015.

Does [FR] Patoche Family run smoothly?

It averaged 141 server fps over the last 48 hours, with a low of 119. Entities peaked at 70,929, counting buildings, deployables and all the rest of the world. The highest memory use was 2,322 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [FR] Patoche Family?

Modded Rust servers, by live population are the Rust Heatmap lists that [FR] Patoche Family fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on [FR] Patoche Family mean?

The game's server browser reads the tags [FR] Patoche Family publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [FR] Patoche Family?

Enter client.connect 82.66.2.144:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.