Development Server
Offline 82.64.211.202:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:19 UTC FW26d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Development Server?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Development Server?
A single monthly wipe, the force wipe, is all Development Server runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 8 hours ago.
Player counts
How busy is Development Server?
Development Server went quiet 30 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Development Server rank against other Rust servers?
The top 37% of ranked servers includes Development Server, at #8,307 for player hours over the last seven days.
Settings and rules
Which map does Development Server run?
The game generates the procedural map on Development Server.
What are the rules and settings on Development Server?
A gather rate is not given in the name Development Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Development Server run?
The build on Development Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Development Server online, and how reliable is it?
Last seen 30 hours ago, Development Server is offline right now. It was up 26 of 168 hours across the last 7 full days, or 15% of the time. The first record of it on Rust Heatmap is 19 September 2026.
Where is Development Server located?
No region is published by Development Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 82.64.211.202:28015.
Tags
Which Rust Heatmap lists and filters include Development Server?
These Rust Heatmap lists include Development Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Development Server?
Enter client.connect 82.64.211.202:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.