Carbon Dev [PowerfulAdmin]
Offline 82.40.63.27:28505 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 11:05 UTC15d ago | 0° | – | running | 1 |
| Sat 26 Sep, 11:59 UTC32d ago | 1° | – | 17 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Carbon Dev [PowerfulAdmin]?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Carbon Dev [PowerfulAdmin]?
Carbon Dev [PowerfulAdmin] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 9 hours ago.
Player counts
How busy is Carbon Dev [PowerfulAdmin]?
Last seen 10 days 6 hours ago, Carbon Dev [PowerfulAdmin] is offline at the moment.
How does Carbon Dev [PowerfulAdmin] rank against other Rust servers?
Ranked #15,275 on seven-day player hours, Carbon Dev [PowerfulAdmin] is in the top 70% of all ranked servers.
Settings and rules
Which map does Carbon Dev [PowerfulAdmin] run?
A procedural map, generated by the game, runs on Carbon Dev [PowerfulAdmin].
What are the rules and settings on Carbon Dev [PowerfulAdmin]?
The name Carbon Dev [PowerfulAdmin] does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Carbon Dev [PowerfulAdmin] run?
Rust network protocol 2634 and build 167781 is the build Carbon Dev [PowerfulAdmin] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Carbon Dev [PowerfulAdmin] online, and how reliable is it?
Carbon Dev [PowerfulAdmin] is down just now; the last sighting was 10 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 26 September 2026.
Where is Carbon Dev [PowerfulAdmin] located?
A region is not published for Carbon Dev [PowerfulAdmin]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 82.40.63.27:28505.
Tags
Which Rust Heatmap lists and filters include Carbon Dev [PowerfulAdmin]?
Modded Rust servers, by live population are the Rust Heatmap lists that Carbon Dev [PowerfulAdmin] fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Carbon Dev [PowerfulAdmin] mean?
The game's server browser reads the tags Carbon Dev [PowerfulAdmin] publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Carbon Dev [PowerfulAdmin]?
To join by console, open it with F1 in Rust and enter client.connect 82.40.63.27:28505. Or press Launch Rust on this page, which connects you through Steam.