Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h0 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Carbon Dev [PowerfulAdmin]

Offline 82.40.63.27:28505 checked 10d ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,275
rank
top 70%
15d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep13 Oct17 Oct21 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 11:05 UTC15d ago 0 – running 1
Sat 26 Sep, 11:59 UTC32d ago 1 – 17 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Carbon Dev [PowerfulAdmin]?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Carbon Dev [PowerfulAdmin]?

Carbon Dev [PowerfulAdmin] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 9 hours ago.

Player counts

How busy is Carbon Dev [PowerfulAdmin]?

Last seen 10 days 6 hours ago, Carbon Dev [PowerfulAdmin] is offline at the moment.

How does Carbon Dev [PowerfulAdmin] rank against other Rust servers?

Ranked #15,275 on seven-day player hours, Carbon Dev [PowerfulAdmin] is in the top 70% of all ranked servers.

Settings and rules

Which map does Carbon Dev [PowerfulAdmin] run?

A procedural map, generated by the game, runs on Carbon Dev [PowerfulAdmin].

What are the rules and settings on Carbon Dev [PowerfulAdmin]?

The name Carbon Dev [PowerfulAdmin] does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Carbon Dev [PowerfulAdmin] run?

Rust network protocol 2634 and build 167781 is the build Carbon Dev [PowerfulAdmin] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Carbon Dev [PowerfulAdmin] online, and how reliable is it?

Carbon Dev [PowerfulAdmin] is down just now; the last sighting was 10 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 26 September 2026.

Where is Carbon Dev [PowerfulAdmin] located?

A region is not published for Carbon Dev [PowerfulAdmin]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 82.40.63.27:28505.

Tags

Which Rust Heatmap lists and filters include Carbon Dev [PowerfulAdmin]?

Modded Rust servers, by live population are the Rust Heatmap lists that Carbon Dev [PowerfulAdmin] fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Carbon Dev [PowerfulAdmin] mean?

The game's server browser reads the tags Carbon Dev [PowerfulAdmin] publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Carbon Dev [PowerfulAdmin]?

To join by console, open it with F1 in Rust and enter client.connect 82.40.63.27:28505. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.