[EU] Dawgs - Build Server
Online EU 82.38.2.150:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC14d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU] Dawgs - Build Server?
At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [EU] Dawgs - Build Server?
The record of [EU] Dawgs - Build Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 14 days 14 hours ago.
Population
How busy is [EU] Dawgs - Build Server?
Of 50 slots on [EU] Dawgs - Build Server, 0 are in use right now. Averaged over the past week: 0 players, peaking at 6. Look at 19:00 UTC for the last 48 hours: that hour averaged 2 players.
How does [EU] Dawgs - Build Server rank against other Rust servers?
Seven-day player hours place [EU] Dawgs - Build Server at #5,643, in the top 25% of ranked servers; within Europe it is #1,821.
Rules and settings
Which map does [EU] Dawgs - Build Server run?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on [EU] Dawgs - Build Server. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on [EU] Dawgs - Build Server?
A gather rate is not given in the name [EU] Dawgs - Build Server. 8 players is the default group size, and that is the limit here. The server runs build & creative, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [EU] Dawgs - Build Server run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Dawgs - Build Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU] Dawgs - Build Server online, and how reliable is it?
Right now [EU] Dawgs - Build Server shows as online. The uptime it reports puts the last restart at about 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 October 2026.
Where is [EU] Dawgs - Build Server located?
The EU tag is how [EU] Dawgs - Build Server lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 82.38.2.150:28015.
Does [EU] Dawgs - Build Server run smoothly?
The last 48 hours brought an average of 240 server fps and a floor of 240. Buildings, deployables and the rest of the world came to as much as 9,375 entities. At its peak it held 1,966 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [EU] Dawgs - Build Server?
The Rust Heatmap lists that [EU] Dawgs - Build Server fits are: Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [EU] Dawgs - Build Server mean?
The game's server browser reads the tags [EU] Dawgs - Build Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^c (Creative): A creative sandbox: no gathering, build as you please; ^k (Build server): Base design and practice; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [EU] Dawgs - Build Server?
Press F1 in Rust to open the console, then enter client.connect 82.38.2.150:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.