4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 4Netplayers Jungle Server Test?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on 4Netplayers Jungle Server Test?
A single monthly wipe, the force wipe, is all 4Netplayers Jungle Server Test runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 10 hours ago.
Player counts
How busy is 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test currently has 0 of its 10 slots filled. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does 4Netplayers Jungle Server Test rank against other Rust servers?
Ranked #6,386 on seven-day player hours, 4Netplayers Jungle Server Test is in the top 29% of all ranked servers.
Rules and settings
Which map does 4Netplayers Jungle Server Test run?
The map on 4Netplayers Jungle Server Test is procedural, size 6,000 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers Jungle Server Test?
No gather rate appears in the name 4Netplayers Jungle Server Test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 4Netplayers Jungle Server Test run?
The build on 4Netplayers Jungle Server Test is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Jungle Server Test online, and how reliable is it?
Online now: 4Netplayers Jungle Server Test. Its reported uptime dates the last restart to about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 29 September 2026.
Where is 4Netplayers Jungle Server Test located?
A region is not published for 4Netplayers Jungle Server Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 82.223.22.21:23400 is its address.
Does 4Netplayers Jungle Server Test run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. Entities peaked at 204,777, counting buildings, deployables and all the rest of the world. The highest memory use was 4,388 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Jungle Server Test?
The Rust Heatmap lists that 4Netplayers Jungle Server Test fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on 4Netplayers Jungle Server Test mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags 4Netplayers Jungle Server Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join 4Netplayers Jungle Server Test?
Press F1 in Rust to open the console, then enter client.connect 82.223.22.21:23400. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.