Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Event Testing?
The record of Event Testing's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 44 days 1 hours ago.
Player counts
How busy is Event Testing?
Last seen 42 days 15 hours ago, Event Testing is offline at the moment.
How does Event Testing rank against other Rust servers?
The top 71% of ranked servers includes Event Testing, at #15,471 for player hours over the last seven days.
Settings and rules
Which map does Event Testing run?
A procedural map of size 4,800 with seed 1337, generated by the game, runs on Event Testing. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Event Testing?
No gather rate appears in the name Event Testing. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Event Testing run?
Rust network protocol 2633 and build 163794 is the build Event Testing runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Event Testing online, and how reliable is it?
Offline at the moment: Event Testing was last seen 42 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 15 September 2026.
Where is Event Testing located?
No region is published by Event Testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 82.215.64.19:28024.
Lists and filters
Which Rust Heatmap lists and filters include Event Testing?
These Rust Heatmap lists include Event Testing: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Event Testing mean?
These are the tags Event Testing publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Event Testing?
Press F1 in Rust to open the console, then enter client.connect 82.215.64.19:28024. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.