OT Events
Online 82.215.64.19:28021 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 82, 4 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 20:15 UTC1d ago | – | – | running | 1 |
| Sat 24 Oct, 12:43 UTC5d ago | 82°+1 queue | halved by day 1 | 3.3 days | 0 |
| Fri 23 Oct, 19:59 UTC5d ago | 82°+1 queue | – | 0.7 days | 0 |
| Wed 14 Oct, 14:04 UTC15d ago | 0° | – | 9.2 days | 0 |
| Thu 24 Sep, 03:14 UTC35d ago | 1° | halved by day 1 | 20.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on OT Events?
At their busiest, its recent wipes averaged 55 players. 1 were in the queue when the latest wipe's crowd peaked, 4 hours after the wipe. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on OT Events?
There is no next wipe to predict on OT Events, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 42 hours ago.
Player counts
How busy is OT Events?
The current count for OT Events is 0 players. A seven-day average of 3 players, with a peak of 82. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How does OT Events rank against other Rust servers?
The top 8% of ranked servers includes OT Events, at #1,764 for player hours over the last seven days.
Map and rules
Which map does OT Events run?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on OT Events. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on OT Events?
A gather rate is not given in the name OT Events. A maximum of 100 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does OT Events run?
Rust network protocol 2635 and build 168909 on Linux is what OT Events runs. Steam updates your game for you, and the protocol has to match for you to join.
Is OT Events online, and how reliable is it?
Right now OT Events shows as online. Its reported uptime dates the last restart to about 40 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is OT Events located?
Nothing about a region comes from OT Events. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 82.215.64.19:28021 is its address.
Does OT Events run smoothly?
It averaged 40 server fps over the last 48 hours, with a low of 40. Buildings, deployables and the rest of the world came to as much as 48,489 entities. The highest memory use was 3,904 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include OT Events?
These Rust Heatmap lists include OT Events: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on OT Events mean?
gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts100 (Group limit): The team limit is 100; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags OT Events publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join OT Events?
Press F1 in Rust to open the console, then enter client.connect 82.215.64.19:28021. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.