Rust HeatmapInfrared · players
IR live Players93,384 Servers11,848 Warm3,880 Fresh wipes · 3h381 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

OT Events

Online 82.215.64.19:28021 checked 9m ago

moddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 16:00flare: a wipe in that hourThu 14:00
3
7-day average
peak 82
#1,764
rank
top 8%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeakWipe
00.250.50.75116:0001:0010:0020:0005:0014:00Wiped Tue 27 Oct, 20:15 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
01020304016:0001:0010:0020:0005:0014:00Wiped Tue 27 Oct, 20:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
55
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctWed 14 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 82, 4 hours in, with 1 in the queue.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 20:15 UTC1d ago – – running 1
Sat 24 Oct, 12:43 UTC5d ago 82+1 queue halved by day 1 3.3 days 0
Fri 23 Oct, 19:59 UTC5d ago 82+1 queue – 0.7 days 0
Wed 14 Oct, 14:04 UTC15d ago 0 – 9.2 days 0
Thu 24 Sep, 03:14 UTC35d ago 1 halved by day 1 20.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
85 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
343 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 86 on average
246 / 700

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on OT Events?

At their busiest, its recent wipes averaged 55 players. 1 were in the queue when the latest wipe's crowd peaked, 4 hours after the wipe. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on OT Events?

There is no next wipe to predict on OT Events, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 42 hours ago.

Player counts

How busy is OT Events?

The current count for OT Events is 0 players. A seven-day average of 3 players, with a peak of 82. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

How does OT Events rank against other Rust servers?

The top 8% of ranked servers includes OT Events, at #1,764 for player hours over the last seven days.

Map and rules

Which map does OT Events run?

A procedural map of size 5,000 with seed 1337, generated by the game, runs on OT Events. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on OT Events?

A gather rate is not given in the name OT Events. A maximum of 100 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does OT Events run?

Rust network protocol 2635 and build 168909 on Linux is what OT Events runs. Steam updates your game for you, and the protocol has to match for you to join.

Is OT Events online, and how reliable is it?

Right now OT Events shows as online. Its reported uptime dates the last restart to about 40 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is OT Events located?

Nothing about a region comes from OT Events. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 82.215.64.19:28021 is its address.

Does OT Events run smoothly?

It averaged 40 server fps over the last 48 hours, with a low of 40. Buildings, deployables and the rest of the world came to as much as 48,489 entities. The highest memory use was 3,904 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include OT Events?

These Rust Heatmap lists include OT Events: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on OT Events mean?

gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts100 (Group limit): The team limit is 100; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags OT Events publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join OT Events?

Press F1 in Rust to open the console, then enter client.connect 82.215.64.19:28021. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players Slot count: 0.
ts100
Group limit The team limit is 100.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.