Rust HeatmapInfrared · players
IR live Players65,278 Servers11,749 Warm3,453 Fresh wipes · 3h195 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 15° now Linear · 0–80° · slots

Rust PvE LoVeServer

Online 82.21.2.15:10289 checked 7m ago

moddedoxide
Sp1 · players now 15/ 80
19% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 27°
Tue 12:00flare: a wipe in that hourThu 10:00
9
7-day average
peak 34
#1,027
rank
top 5%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 7m ago

Li2Players

AveragePeak
01020304012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 days
usual gap
between real wipes
57
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 57, 32 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:20 UTC27d ago 57 – running 1
Thu 1 Oct, 20:14 UTC FW27d ago 57 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
69 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Rust PvE LoVeServer?

The average peak across its recent wipes is 57 players. 32 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Rust PvE LoVeServer?

The record of Rust PvE LoVeServer's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 6 hours ago the server made the world it is on now.

Population

How busy is Rust PvE LoVeServer?

The current population of Rust PvE LoVeServer is 15, against 80 slots. A seven-day average of 9 players, with a peak of 34. Look at 13:00 UTC for the last 48 hours: that hour averaged 25 players.

How does Rust PvE LoVeServer rank against other Rust servers?

Ranked #1,027 on seven-day player hours, Rust PvE LoVeServer is in the top 5% of all ranked servers.

Settings and rules

Which map does Rust PvE LoVeServer run?

A procedural map of size 5,000 with seed 1, generated by the game, runs on Rust PvE LoVeServer. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Rust PvE LoVeServer?

The name Rust PvE LoVeServer does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Rust PvE LoVeServer run?

Rust network protocol 2635 and build 168909 on Linux is what Rust PvE LoVeServer runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Rust PvE LoVeServer online, and how reliable is it?

Right now Rust PvE LoVeServer shows as online. The uptime it reports puts the last restart at about 26 minutes ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Rust PvE LoVeServer located?

A region is not published for Rust PvE LoVeServer. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 82.21.2.15:10289.

Does Rust PvE LoVeServer run smoothly?

Average server fps over the last 48 hours was 43; it never dropped below 10. The world held as many as 218,366 entities, buildings and deployables included. The highest memory use was 6,429 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Rust PvE LoVeServer?

The Rust Heatmap lists that Rust PvE LoVeServer fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10.

What do the server tags on Rust PvE LoVeServer mean?

gmrust (Game mode): Survival in the standard Rust form; mp80 (Max players): Slot count: 80; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Rust PvE LoVeServer publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Rust PvE LoVeServer?

Enter client.connect 82.21.2.15:10289 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/d9KAwDeRAP.

KeyServer tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp80
Max players Slot count: 80.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.