LVSTestLabo
Online 82.21.2.12:10255 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:04 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 10:03 UTC23d ago | 3° | halved by day 2 | 22 days | 0 |
| Thu 1 Oct, 19:49 UTC FW26d ago | 0° | – | 3.6 days | 0 |
| Mon 14 Sep, 22:09 UTC43d ago | 3° | halved by day 15 | 16.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on LVSTestLabo?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 26 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 8.5 when it did not hold.
What is the wipe schedule on LVSTestLabo?
There is no next wipe to predict on LVSTestLabo, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 29 hours ago the server made the world it is on now.
Player counts
How busy is LVSTestLabo?
LVSTestLabo currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.
How does LVSTestLabo rank against other Rust servers?
Ranked #15,035 on seven-day player hours, LVSTestLabo is in the top 68% of all ranked servers.
Settings and rules
Which map does LVSTestLabo run?
A procedural map of size 3,000 with seed 1, generated by the game, runs on LVSTestLabo. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on LVSTestLabo?
The name LVSTestLabo does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does LVSTestLabo run?
Rust network protocol 2635 and build 168909 on Linux is what LVSTestLabo runs. To join, your game must match the protocol; Steam handles the update.
Is LVSTestLabo online, and how reliable is it?
Online now: LVSTestLabo. Its reported uptime dates the last restart to about 6 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is LVSTestLabo located?
A region is not published for LVSTestLabo. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 82.21.2.12:10255 is its address.
Does LVSTestLabo run smoothly?
It averaged 21 server fps over the last 48 hours, with a low of 10. Entities peaked at 57,294, counting buildings, deployables and all the rest of the world. At its peak it held 2,485 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include LVSTestLabo?
These Rust Heatmap lists include LVSTestLabo: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on LVSTestLabo mean?
The game's server browser reads the tags LVSTestLabo publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join LVSTestLabo?
To join by console, open it with F1 in Rust and enter client.connect 82.21.2.12:10255. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://discord.com/invite/d9KAwDeRAP.