My Local Testing Server
Offline 82.20.120.138:28015 checked 17h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on My Local Testing Server?
My Local Testing Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 3 days 11 hours ago.
Player counts
How busy is My Local Testing Server?
Last seen 17 hours ago, My Local Testing Server is offline at the moment. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 02:00 UTC, averaging 0 players.
How does My Local Testing Server rank against other Rust servers?
Player hours over seven days put My Local Testing Server at #10,436, in the top 47% of ranked servers.
Rules and settings
Which map does My Local Testing Server run?
A procedural map, generated by the game, runs on My Local Testing Server.
What are the rules and settings on My Local Testing Server?
A gather rate is not given in the name My Local Testing Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does My Local Testing Server run?
The build on My Local Testing Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is My Local Testing Server online, and how reliable is it?
My Local Testing Server is down just now; the last sighting was 17 hours ago. It was up 2 of 48 hours across the last 2 full days, or 4% of the time. The first record of it on Rust Heatmap is 25 October 2026.
Where is My Local Testing Server located?
Nothing about a region comes from My Local Testing Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 82.20.120.138:28015.
Tags
Which Rust Heatmap lists and filters include My Local Testing Server?
These Rust Heatmap lists include My Local Testing Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on My Local Testing Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags My Local Testing Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join My Local Testing Server?
Press F1 in Rust to open the console, then enter client.connect 82.20.120.138:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.