Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Private Rust Development - 641 Blueprints?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 7 hours ago.
Population
How busy is Private Rust Development - 641 Blueprints?
The last time Private Rust Development - 641 Blueprints was seen was 15 days ago, and it is offline now.
How does Private Rust Development - 641 Blueprints rank against other Rust servers?
Player hours over seven days put Private Rust Development - 641 Blueprints at #15,244, in the top 71% of ranked servers.
Settings and rules
Which map does Private Rust Development - 641 Blueprints run?
The game generates the procedural map on Private Rust Development - 641 Blueprints.
What are the rules and settings on Private Rust Development - 641 Blueprints?
A gather rate is not given in the name Private Rust Development - 641 Blueprints. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Private Rust Development - 641 Blueprints run?
Rust network protocol 2634 and build 167398 is the build Private Rust Development - 641 Blueprints runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
Offline at the moment: Private Rust Development - 641 Blueprints was last seen 15 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 29 September 2026.
Where is Private Rust Development - 641 Blueprints located?
Nothing about a region comes from Private Rust Development - 641 Blueprints. Rust Heatmap shows the location a server states. It does not look up the machine's location. 82.17.236.46:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Private Rust Development - 641 Blueprints?
Modded Rust servers, by live population are the Rust Heatmap lists that Private Rust Development - 641 Blueprints fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Private Rust Development - 641 Blueprints mean?
These are the tags Private Rust Development - 641 Blueprints publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Private Rust Development - 641 Blueprints?
Press F1 in Rust to open the console, then enter client.connect 82.17.236.46:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.