Paradise Lost
Offline 82.153.118.122:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 12:47 UTC37d ago | 1° | – | running | 0 |
| Fri 18 Sep, 18:33 UTC40d ago | 1° | held half | 2.8 days | 0 |
| Wed 16 Sep, 17:02 UTC42d ago | 1° | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Paradise Lost?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Paradise Lost?
No next wipe can be predicted: Paradise Lost wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 37 days 17 hours ago.
Population
How busy is Paradise Lost?
Last seen 17 days 11 hours ago, Paradise Lost is offline at the moment.
How does Paradise Lost rank against other Rust servers?
Player hours over seven days put Paradise Lost at #15,719, in the top 71% of ranked servers.
Map and rules
Which map does Paradise Lost run?
A procedural map of size 3,500 with seed 1836326490, generated by the game, runs on Paradise Lost. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Paradise Lost?
No gather rate appears in the name Paradise Lost. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Paradise Lost run?
Rust network protocol 2633 and build 164530 is the build Paradise Lost runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Paradise Lost online, and how reliable is it?
Offline at the moment: Paradise Lost was last seen 17 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 15 September 2026.
Where is Paradise Lost located?
No region is published by Paradise Lost. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 82.153.118.122:28015.
Tags
Which Rust Heatmap lists and filters include Paradise Lost?
These Rust Heatmap lists include Paradise Lost: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Paradise Lost mean?
These are the tags Paradise Lost publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Paradise Lost?
Enter client.connect 82.153.118.122:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
