Rust HeatmapInfrared · players
IR live Players50,302 Servers11,676 Warm3,170 Fresh wipes · 3h121 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–101° · slots

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 11m ago

2x weekly wipes moddedcarbonpve
Sp1 · players now 0/ 101
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 10:00flare: a wipe in that hourThu 08:00
0
7-day average
peak 1
#6,440
rank
top 29%
5d ago
last wipe
weekly schedule
1d 5h
next wipe
Fri 30 Oct, 14:33 UTC
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 5h. Its weekly schedule tag · low confidence

13 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

Coming wipes

1d 5h
Fri 30 Oct, 14:33 UTC
7d 9h
Thu 5 Nov, 19:00 UTC
FW
8d 5h
Fri 6 Nov, 14:33 UTC
15d 5h
Fri 13 Nov, 14:33 UTC
22d 5h
Fri 20 Nov, 14:33 UTC
29d 5h
Fri 27 Nov, 14:33 UTC
35d 9h
Thu 3 Dec, 19:00 UTC
FW
36d 5h
Fri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC5d ago 1 – running 1
Fri 16 Oct, 13:42 UTC12d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
groups of 20+ · 2x · weekly · 7 on average
10 / 100
Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses
EU · groups of 8+ · 2x · weekly · 2 on average
0 / 75
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA
EU · groups of 8+ · 2x · monthly · 14 on average
8 / 150
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]
groups of 200+ · 1x · weekly · 13 on average
10 / 100
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|
NA · groups of 15+ · 2x · biweekly · 13 on average
9 / 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP
EA · groups of 16+ · 2x · monthly · 10 on average
6 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 it was below half in the wipes that did not hold.

What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Too few wipes are recorded on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] to confirm its schedule; the tag is what the prediction follows. Friday 30 October at 14:33 UTC is when its next wipe is due. The world it runs now dates from 5 days 18 hours ago. The tags list a weekly wipe.

Player counts

How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Of 101 slots on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?

The top 29% of ranked servers includes RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], at #6,440 for player hours over the last seven days.

Settings and rules

Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1939580793, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called hellfires_tv.

What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

According to its name, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has a 2x gather rate. The group limit is 8 players, which is the game's default. roleplay is the game mode, roleplay rules, jobs and towns. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 is the build RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?

Online now: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The uptime it reports puts the last restart at about 9 hours ago. It was up 160 of 168 hours across the last 7 full days, or 95% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?

Nothing about a region comes from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 82.145.53.15:28017 is its address.

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?

Average server fps over the last 48 hours was 121; it never dropped below 7. Buildings, deployables and the rest of the world came to as much as 152,001 entities. The highest memory use was 4,424 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Rust roleplay servers, Rust servers with zombies in the name, 2x Rust servers, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] fits. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): The vanilla survival game; mp101 (Max players): Slot count: 101; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Enter client.connect 82.145.53.15:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp101
Max players Slot count: 101.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE No player fighting here: the world is the danger.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.