RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 1d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1° | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1° | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5° | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4° | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Too few wipes are recorded on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] to confirm its schedule; the tag is what the prediction follows. Friday 30 October at 14:33 UTC is when its next wipe is due. The world it runs now dates from 5 days 18 hours ago. The tags list a weekly wipe.
Player counts
How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Of 101 slots on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
The top 29% of ranked servers includes RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], at #6,440 for player hours over the last seven days.
Settings and rules
Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1939580793, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called hellfires_tv.
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
According to its name, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has a 2x gather rate. The group limit is 8 players, which is the game's default. roleplay is the game mode, roleplay rules, jobs and towns. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 is the build RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
Online now: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The uptime it reports puts the last restart at about 9 hours ago. It was up 160 of 168 hours across the last 7 full days, or 95% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
Nothing about a region comes from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 82.145.53.15:28017 is its address.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?
Average server fps over the last 48 hours was 121; it never dropped below 7. Buildings, deployables and the rest of the world came to as much as 152,001 entities. The highest memory use was 4,424 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Rust roleplay servers, Rust servers with zombies in the name, 2x Rust servers, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] fits. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): The vanilla survival game; mp101 (Max players): Slot count: 101; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Enter client.connect 82.145.53.15:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
