IKS[211 Devblog]
Offline 82.118.19.130:27015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 17 days 1 hours ago.
Population
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 3 days 7 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.
How does IKS[211 Devblog] rank against other Rust servers?
Ranked #14,025 on seven-day player hours, IKS[211 Devblog] is in the top 63% of all ranked servers.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. The group limit is not published. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must match the protocol; Steam handles the update.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment: IKS[211 Devblog] was last seen 3 days 7 hours ago. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. Rust Heatmap has had it on record since 26 October 2026.
Where is IKS[211 Devblog] located?
A region is not published for IKS[211 Devblog]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 82.118.19.130:27015.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
Modded Rust servers, by live population are the Rust Heatmap lists that IKS[211 Devblog] fits. You will find it under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): Slot count: 10; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join IKS[211 Devblog]?
To join by console, open it with F1 in Rust and enter client.connect 82.118.19.130:27015. Or press Launch Rust on this page, which connects you through Steam.