Local Carbon Plugin Dev
Offline 81.98.90.0:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC16d ago | 1° | – | running | 1 |
| Fri 2 Oct, 23:35 UTC24d ago | 1° | – | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Carbon Plugin Dev?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local Carbon Plugin Dev?
Local Carbon Plugin Dev has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days 18 hours ago the server made the world it is on now.
Population
How busy is Local Carbon Plugin Dev?
Local Carbon Plugin Dev went quiet 16 days 16 hours ago and is offline right now.
How does Local Carbon Plugin Dev rank against other Rust servers?
Player hours over seven days put Local Carbon Plugin Dev at #15,849, in the top 72% of ranked servers.
Settings and rules
Which map does Local Carbon Plugin Dev run?
Local Carbon Plugin Dev runs a procedural map, which the game generates.
What are the rules and settings on Local Carbon Plugin Dev?
No gather rate appears in the name Local Carbon Plugin Dev. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Local Carbon Plugin Dev run?
The build on Local Carbon Plugin Dev is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Carbon Plugin Dev online, and how reliable is it?
Offline at the moment: Local Carbon Plugin Dev was last seen 16 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is Local Carbon Plugin Dev located?
No region is published by Local Carbon Plugin Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 81.98.90.0:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Carbon Plugin Dev?
These Rust Heatmap lists include Local Carbon Plugin Dev: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Local Carbon Plugin Dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Local Carbon Plugin Dev publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Carbon Plugin Dev?
Press F1 in Rust to open the console, then enter client.connect 81.98.90.0:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.