Rust HeatmapInfrared · players
IR live Players96,179 Servers11,824 Warm3,864 Fresh wipes · 3h529 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–4° · slots

OCR Server

Online 81.56.51.33:9808 checked 11m ago

moddedoxide
Sp1 · players now 2/ 4
50% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 21:00flare: a wipe in that hourThu 19:00
1
7-day average
peak 3
#5,737
rank
top 26%
12d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75121:0008:0012:0015:0020:0019:00

Hourly average and peak, UTC.

Li3Server performance

05010015020021:0008:0012:0015:0020:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
75 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
137 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
44 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
133 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
348 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on OCR Server?

Its rhythm cannot yet be told: too few of OCR Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 12 days 6 hours ago.

Player counts

How busy is OCR Server?

The current population of OCR Server is 2, against 4 slots. Averaged over the past week: 1 players, peaking at 3. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

How does OCR Server rank against other Rust servers?

Player hours over seven days put OCR Server at #5,737, in the top 26% of ranked servers.

Rules and settings

Which map does OCR Server run?

OCR Server runs a procedural map of size 4,500 with seed 1273888276, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on OCR Server?

A gather rate is not given in the name OCR Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does OCR Server run?

Rust network protocol 2635 and build 168909 is the build OCR Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is OCR Server online, and how reliable is it?

Online now: OCR Server. Its reported uptime dates the last restart to about 1 hours ago. It was up 39 of 72 hours across the last 3 full days, or 54% of the time. It first appears in Rust Heatmap records on 25 October 2026.

Where is OCR Server located?

A region is not published for OCR Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 81.56.51.33:9808 is its address.

Does OCR Server run smoothly?

It averaged 130 server fps over the last 48 hours, with a low of 91. The world held as many as 115,225 entities, buildings and deployables included. Memory use reached 3,116 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include OCR Server?

The Rust Heatmap lists that OCR Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on OCR Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags OCR Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join OCR Server?

Enter client.connect 81.56.51.33:9808 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp4
Max players Slot count: 4.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.