Test Server Creative
Offline 81.196.215.13:28018 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC4d ago | 1° | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1° | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1° | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1° | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC25d ago | 2° | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2° | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC26d ago | 2° | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2° | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2° | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1° | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1° | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW28d ago | 2° | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2° | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC29d ago | 2° | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2° | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC30d ago | 2° | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server Creative?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Test Server Creative?
Wipes come at irregular times on Test Server Creative, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 34 hours ago.
Player counts
How busy is Test Server Creative?
Test Server Creative went quiet 33 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1. Look at 16:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Test Server Creative rank against other Rust servers?
The top 51% of ranked servers includes Test Server Creative, at #11,314 for player hours over the last seven days.
Rules and settings
What are the rules and settings on Test Server Creative?
The name Test Server Creative does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test Server Creative run?
Rust network protocol 2635 and build 168909 is the build Test Server Creative runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server Creative online, and how reliable is it?
Last seen 33 hours ago, Test Server Creative is offline right now. 5 of 168 hours up over the last 7 full days, which is 3%. It first appears in Rust Heatmap records on 17 September 2026.
Where is Test Server Creative located?
A region is not published for Test Server Creative. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 81.196.215.13:28018.
Lists and filters
Which Rust Heatmap lists and filters include Test Server Creative?
The Rust Heatmap lists that Test Server Creative fits are: Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Test Server Creative mean?
The game's server browser reads the tags Test Server Creative publishes: gmrust (Game mode): Rust survival, standard rules; mp3 (Max players): This server has 3 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Test Server Creative?
To join by console, open it with F1 in Rust and enter client.connect 81.196.215.13:28018. Or press Launch Rust on this page, which connects you through Steam.