RustTrain - Private Training Grounds
Online 81.196.159.177:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:48 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustTrain - Private Training Grounds?
Its rhythm cannot yet be told: too few of RustTrain - Private Training Grounds's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 44 hours ago.
Population
How busy is RustTrain - Private Training Grounds?
RustTrain - Private Training Grounds currently has 0 of its 10 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 09:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RustTrain - Private Training Grounds rank against other Rust servers?
Ranked #9,415 on seven-day player hours, RustTrain - Private Training Grounds is in the top 42% of all ranked servers.
Rules and settings
Which map does RustTrain - Private Training Grounds run?
RustTrain - Private Training Grounds runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on RustTrain - Private Training Grounds?
A gather rate is not given in the name RustTrain - Private Training Grounds. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RustTrain - Private Training Grounds run?
Rust network protocol 2635 and build 168909 on Windows is what RustTrain - Private Training Grounds runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustTrain - Private Training Grounds online, and how reliable is it?
The server is up at the moment: RustTrain - Private Training Grounds is online. About 7 hours ago is when it last restarted, by its own uptime figure. It was up 40 of 48 hours across the last 2 full days, or 83% of the time. It first appears in Rust Heatmap records on 26 October 2026.
Where is RustTrain - Private Training Grounds located?
No region is published by RustTrain - Private Training Grounds. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 81.196.159.177:28015.
Does RustTrain - Private Training Grounds run smoothly?
Average server fps over the last 48 hours was 126; it never dropped below 70. The world held as many as 209,771 entities, buildings and deployables included. Memory use reached 4,499 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RustTrain - Private Training Grounds?
The Rust Heatmap lists that RustTrain - Private Training Grounds fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RustTrain - Private Training Grounds mean?
The game's server browser reads the tags RustTrain - Private Training Grounds publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustTrain - Private Training Grounds?
To join by console, open it with F1 in Rust and enter client.connect 81.196.159.177:28015. Or press Launch Rust on this page, which connects you through Steam.