Olo testing
Offline 80.57.92.220:25565 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2° | – | running | 1 |
| Sun 27 Sep, 11:18 UTC31d ago | 2° | held half | 4.3 days | 1 |
| Sat 26 Sep, 15:27 UTC32d ago | 2° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Olo testing?
At their busiest, its recent wipes averaged 2 players. 20 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Olo testing?
Wipes come at irregular times on Olo testing, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 12 hours ago.
Player counts
How busy is Olo testing?
Olo testing went quiet 19 days 9 hours ago and is offline right now.
How does Olo testing rank against other Rust servers?
Ranked #15,849 on seven-day player hours, Olo testing is in the top 72% of all ranked servers.
Map and rules
Which map does Olo testing run?
A procedural map, generated by the game, runs on Olo testing.
What are the rules and settings on Olo testing?
A gather rate is not given in the name Olo testing. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Olo testing run?
Rust network protocol 2634 and build 166586 is the build Olo testing runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Olo testing online, and how reliable is it?
Offline at the moment: Olo testing was last seen 19 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 26 September 2026.
Where is Olo testing located?
Nothing about a region comes from Olo testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 80.57.92.220:25565.
Lists and filters
Which Rust Heatmap lists and filters include Olo testing?
The Rust Heatmap lists that Olo testing fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Olo testing mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Olo testing publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Olo testing?
Press F1 in Rust to open the console, then enter client.connect 80.57.92.220:25565. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.