RustLocalControl
Offline 80.55.38.89:28025 checked 11h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC21d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustLocalControl?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustLocalControl?
RustLocalControl has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 21 days 22 hours ago.
Player counts
How busy is RustLocalControl?
RustLocalControl went quiet 11 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Look at 09:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RustLocalControl rank against other Rust servers?
The top 29% of ranked servers includes RustLocalControl, at #6,510 for player hours over the last seven days.
Rules and settings
Which map does RustLocalControl run?
The game generates the procedural map on RustLocalControl.
What are the rules and settings on RustLocalControl?
A gather rate is not given in the name RustLocalControl. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does RustLocalControl run?
The build on RustLocalControl is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RustLocalControl online, and how reliable is it?
Offline at the moment: RustLocalControl was last seen 11 hours ago. It was up 27 of 168 hours across the last 7 full days, or 16% of the time. Rust Heatmap has had it on record since 6 October 2026.
Where is RustLocalControl located?
A region is not published for RustLocalControl. Rust Heatmap shows the location a server states. It does not look up the machine's location. 80.55.38.89:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RustLocalControl?
Modded Rust servers, by live population are the Rust Heatmap lists that RustLocalControl fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustLocalControl mean?
These are the tags RustLocalControl publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustLocalControl?
Enter client.connect 80.55.38.89:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.