Rust HeatmapInfrared · players
IR live Players68,594 Servers11,792 Warm3,568 Fresh wipes · 3h191 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2,000° · slots

Development Server

Offline 80.242.59.83:35090 checked 2h ago

moddedcarbon
Sp1 · players now 0/ 2000
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourThu 10:00
0
7-day average
peak 2
#7,966
rank
top 36%
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 2h ago

Li2Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

020040060080013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 days
usual gap
between real wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC6d ago 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago 4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
170 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
75 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 83 on average
252 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Development Server?

Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on Development Server?

The record of Development Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 3 hours ago.

Player counts

How busy is Development Server?

Last seen 2 hours ago, Development Server is offline at the moment. A seven-day average of 0 players, with a peak of 2.

How does Development Server rank against other Rust servers?

Ranked #7,966 on seven-day player hours, Development Server is in the top 36% of all ranked servers.

Map and rules

Which map does Development Server run?

Development Server runs a procedural map of size 4,750 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Development Server?

A gather rate is not given in the name Development Server. A maximum of 150 players is allowed per group. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Development Server run?

The build on Development Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Development Server online, and how reliable is it?

Development Server is down just now; the last sighting was 2 hours ago. Its reported uptime dates the last restart to about 3 days 18 hours ago. It was up 158 of 168 hours across the last 7 full days, or 94% of the time. Rust Heatmap has had it on record since 15 October 2026.

Where is Development Server located?

No region is published by Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 80.242.59.83:35090 is its address.

Does Development Server run smoothly?

Average server fps over the last 48 hours was 395; it never dropped below 251. The world held as many as 140,503 entities, buildings and deployables included. The highest memory use was 4,069 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Development Server?

These Rust Heatmap lists include Development Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Development Server mean?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Rust survival, standard rules; mp2000 (Max players): This server has 2,000 slots; ts150 (Group limit): Teams cap at 150; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs Development Server?

The miragerust.com hostname published by Development Server also appears on 16 other servers we track. The same operator most likely runs them.

How to join

How do I join Development Server?

Enter client.connect 80.242.59.83:35090 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://miragerust.gg/.

KeyServer tags

what each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp2000
Max players This server has 2,000 slots.
ts150
Group limit Teams cap at 150.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.