Development Server
Offline 80.242.59.83:35090 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:48 UTC6d ago | 2° | – | running | 0 |
| Fri 16 Oct, 13:46 UTC12d ago | 4° | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Development Server?
Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Development Server?
The record of Development Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 3 hours ago.
Player counts
How busy is Development Server?
Last seen 2 hours ago, Development Server is offline at the moment. A seven-day average of 0 players, with a peak of 2.
How does Development Server rank against other Rust servers?
Ranked #7,966 on seven-day player hours, Development Server is in the top 36% of all ranked servers.
Map and rules
Which map does Development Server run?
Development Server runs a procedural map of size 4,750 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Development Server?
A gather rate is not given in the name Development Server. A maximum of 150 players is allowed per group. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Development Server run?
The build on Development Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Development Server is down just now; the last sighting was 2 hours ago. Its reported uptime dates the last restart to about 3 days 18 hours ago. It was up 158 of 168 hours across the last 7 full days, or 94% of the time. Rust Heatmap has had it on record since 15 October 2026.
Where is Development Server located?
No region is published by Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 80.242.59.83:35090 is its address.
Does Development Server run smoothly?
Average server fps over the last 48 hours was 395; it never dropped below 251. The world held as many as 140,503 entities, buildings and deployables included. The highest memory use was 4,069 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Development Server?
These Rust Heatmap lists include Development Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Rust survival, standard rules; mp2000 (Max players): This server has 2,000 slots; ts150 (Group limit): Teams cap at 150; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs Development Server?
The miragerust.com hostname published by Development Server also appears on 16 other servers we track. The same operator most likely runs them.
How to join
How do I join Development Server?
Enter client.connect 80.242.59.83:35090 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://miragerust.gg/.