Magic Dev
Online 80.242.59.110:10000 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:42 UTC5d ago | 2° | – | running | 0 |
| Fri 23 Oct, 13:45 UTC6d ago | 1° | – | 1.2 days | 0 |
| Thu 22 Oct, 16:27 UTC7d ago | 1° | – | 0.9 days | 0 |
| Wed 14 Oct, 07:28 UTC15d ago | 5°+1 queue | halved by day 3 | 8.4 days | 0 |
| Tue 13 Oct, 11:55 UTC16d ago | 2° | – | 0.8 days | 0 |
| Fri 9 Oct, 13:43 UTC20d ago | 1° | halved by day 1 | 3.9 days | 0 |
| Wed 23 Sep, 15:17 UTC36d ago | 1° | halved by day 1 | 15.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Magic Dev?
At their busiest, its recent wipes averaged 1 players. 41 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on Magic Dev?
Wipes come at irregular times on Magic Dev, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days ago.
Player counts
How busy is Magic Dev?
Of 200 slots on Magic Dev, 1 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does Magic Dev rank against other Rust servers?
The top 28% of ranked servers includes Magic Dev, at #6,185 for player hours over the last seven days.
Map and rules
Which map does Magic Dev run?
The map on Magic Dev is procedural, size 4,500 with seed 1886581633, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Baйп был 1ч нaзaд.
What are the rules and settings on Magic Dev?
No gather rate appears in the name Magic Dev. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Magic Dev run?
Rust network protocol 2635 and build 168909 on Windows is what Magic Dev runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Magic Dev online, and how reliable is it?
Online now: Magic Dev. The uptime it reports puts the last restart at about 4 days 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Magic Dev located?
A region is not published for Magic Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 80.242.59.110:10000.
Does Magic Dev run smoothly?
The last 48 hours brought an average of 42 server fps and a floor of 10. Buildings, deployables and the rest of the world came to as much as 99,103 entities. Memory use reached 3,386 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Magic Dev?
These Rust Heatmap lists include Magic Dev: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Magic Dev mean?
These are the tags Magic Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): Slot count: 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; jp0 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Magic Dev?
To join by console, open it with F1 in Rust and enter client.connect 80.242.59.110:10000. Or press Launch Rust on this page, which connects you through Steam.