MS Project | SOLO/DUO
Online 80.221.91.195:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:05 UTC13d ago | 0° | – | running | 0 |
| Sat 26 Sep, 09:07 UTC32d ago | 1° | halved by day 1 | 19.5 days | 1 |
| Thu 17 Sep, 20:03 UTC41d ago | 1° | halved by day 1 | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on MS Project | SOLO/DUO?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on MS Project | SOLO/DUO?
There is no next wipe to predict on MS Project | SOLO/DUO, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 1 hours ago.
Player counts
How busy is MS Project | SOLO/DUO?
Of 25 slots on MS Project | SOLO/DUO, 0 are in use right now. A seven-day average of 0 players.
How does MS Project | SOLO/DUO rank against other Rust servers?
Ranked #15,348 on seven-day player hours, MS Project | SOLO/DUO is in the top 69% of all ranked servers.
Map and rules
Which map does MS Project | SOLO/DUO run?
MS Project | SOLO/DUO runs a procedural map of size 3,500 with seed 150644954, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on MS Project | SOLO/DUO?
No gather rate appears in the name MS Project | SOLO/DUO. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does MS Project | SOLO/DUO run?
The build on MS Project | SOLO/DUO is Rust network protocol 2633 and build 162929, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is MS Project | SOLO/DUO online, and how reliable is it?
Online now: MS Project | SOLO/DUO. About 10 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is MS Project | SOLO/DUO located?
Nothing about a region comes from MS Project | SOLO/DUO. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 80.221.91.195:28015.
Does MS Project | SOLO/DUO run smoothly?
It averaged 237 server fps over the last 48 hours, with a low of 229. The world held as many as 72,127 entities, buildings and deployables included. Memory use reached 2,984 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include MS Project | SOLO/DUO?
Modded Rust servers, by live population are the Rust Heatmap lists that MS Project | SOLO/DUO fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on MS Project | SOLO/DUO mean?
These are the tags MS Project | SOLO/DUO publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp25 (Max players): The slot count is 25; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): The game build here is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join MS Project | SOLO/DUO?
To join by console, open it with F1 in Rust and enter client.connect 80.221.91.195:28015. Or press Launch Rust on this page, which connects you through Steam.