OldHabbitsDK
Online 80.209.114.142:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:15 UTC20d ago | 0° | – | running | 0 |
| Mon 21 Sep, 06:35 UTC37d ago | 1° | halved by day 4 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on OldHabbitsDK?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 4 when it did not hold.
What is the wipe schedule on OldHabbitsDK?
OldHabbitsDK has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 20 days 16 hours ago the server made the world it is on now.
Population
How busy is OldHabbitsDK?
Of 100 slots on OldHabbitsDK, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2.
How does OldHabbitsDK rank against other Rust servers?
Player hours over seven days put OldHabbitsDK at #7,681, in the top 34% of ranked servers.
Map and rules
Which map does OldHabbitsDK run?
A procedural map of size 5,000 with seed 648398478, generated by the game, runs on OldHabbitsDK. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on OldHabbitsDK?
No gather rate appears in the name OldHabbitsDK. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does OldHabbitsDK run?
The build on OldHabbitsDK is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is OldHabbitsDK online, and how reliable is it?
The server is up at the moment: OldHabbitsDK is online. The uptime it reports puts the last restart at about 5 days 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 20 September 2026.
Where is OldHabbitsDK located?
A region is not published for OldHabbitsDK. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 80.209.114.142:28015 is its address.
Does OldHabbitsDK run smoothly?
Average server fps over the last 48 hours was 34; it never dropped below 20. Buildings, deployables and the rest of the world came to as much as 138,602 entities. Memory use reached 5,373 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include OldHabbitsDK?
These Rust Heatmap lists include OldHabbitsDK: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on OldHabbitsDK mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags OldHabbitsDK publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join OldHabbitsDK?
To join by console, open it with F1 in Rust and enter client.connect 80.209.114.142:28015. Or press Launch Rust on this page, which connects you through Steam.