PhoenixFireTigerLocalTest
Offline 80.208.56.246:28985 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:50 UTC16d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on PhoenixFireTigerLocalTest?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on PhoenixFireTigerLocalTest?
PhoenixFireTigerLocalTest has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days 14 hours ago the server made the world it is on now.
Player counts
How busy is PhoenixFireTigerLocalTest?
The last time PhoenixFireTigerLocalTest was seen was 16 days 14 hours ago, and it is offline now.
How does PhoenixFireTigerLocalTest rank against other Rust servers?
Ranked #15,479 on seven-day player hours, PhoenixFireTigerLocalTest is in the top 71% of all ranked servers.
Rules and settings
Which map does PhoenixFireTigerLocalTest run?
PhoenixFireTigerLocalTest runs a procedural map, which the game generates.
What are the rules and settings on PhoenixFireTigerLocalTest?
A gather rate is not given in the name PhoenixFireTigerLocalTest. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does PhoenixFireTigerLocalTest run?
Rust network protocol 2631 and build 156583 on Windows is what PhoenixFireTigerLocalTest runs. Steam updates your game for you, and the protocol has to match for you to join.
Is PhoenixFireTigerLocalTest online, and how reliable is it?
Last seen 16 days 14 hours ago, PhoenixFireTigerLocalTest is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 12 October 2026.
Where is PhoenixFireTigerLocalTest located?
Nothing about a region comes from PhoenixFireTigerLocalTest. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 80.208.56.246:28985.
Tags
Which Rust Heatmap lists and filters include PhoenixFireTigerLocalTest?
These Rust Heatmap lists include PhoenixFireTigerLocalTest: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PhoenixFireTigerLocalTest mean?
The game's server browser reads the tags PhoenixFireTigerLocalTest publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): Your game must match protocol 2631 to get in; cs156583 (Build): Build 156583; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join PhoenixFireTigerLocalTest?
To join by console, open it with F1 in Rust and enter client.connect 80.208.56.246:28985. Or press Launch Rust on this page, which connects you through Steam.