Dave's Local Rust Server
Offline 80.195.168.2:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 23:19 UTC23d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Dave's Local Rust Server?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Dave's Local Rust Server?
Its rhythm cannot yet be told: too few of Dave's Local Rust Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 21 hours ago.
Player counts
How busy is Dave's Local Rust Server?
Dave's Local Rust Server went quiet 21 days 21 hours ago and is offline right now.
How does Dave's Local Rust Server rank against other Rust servers?
The top 71% of ranked servers includes Dave's Local Rust Server, at #15,986 for player hours over the last seven days.
Rules and settings
Which map does Dave's Local Rust Server run?
A procedural map, generated by the game, runs on Dave's Local Rust Server.
What are the rules and settings on Dave's Local Rust Server?
No gather rate appears in the name Dave's Local Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Dave's Local Rust Server run?
The build on Dave's Local Rust Server is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Dave's Local Rust Server online, and how reliable is it?
Offline at the moment: Dave's Local Rust Server was last seen 21 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 19 September 2026.
Where is Dave's Local Rust Server located?
Nothing about a region comes from Dave's Local Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 80.195.168.2:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Dave's Local Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Dave's Local Rust Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dave's Local Rust Server mean?
The game's server browser reads the tags Dave's Local Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Dave's Local Rust Server?
Press F1 in Rust to open the console, then enter client.connect 80.195.168.2:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.