Realistic RUST
Offline EU 80.187.125.54:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Realistic RUST?
Its rhythm cannot yet be told: too few of Realistic RUST's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 24 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Realistic RUST?
The last time Realistic RUST was seen was 2 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Realistic RUST rank against other Rust servers?
Top 32% of ranked servers and #1,999 in Europe: that is Realistic RUST at #7,136 for player hours over seven days.
Map and rules
What are the rules and settings on Realistic RUST?
The name Realistic RUST does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs build & creative, a building sandbox without gathering. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Realistic RUST run?
Rust network protocol 2635 and build 168909 on Windows is what Realistic RUST runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Realistic RUST online, and how reliable is it?
Realistic RUST is down just now; the last sighting was 2 hours ago. 141 of 168 hours up over the last 7 full days, which is 84%. It first appears in Rust Heatmap records on 18 October 2026.
Where is Realistic RUST located?
With its EU tag, Realistic RUST lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 80.187.125.54:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Realistic RUST?
Rust build servers, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Realistic RUST fits. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Realistic RUST mean?
These are the tags Realistic RUST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^k (Build server): Practise base building and design; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Realistic RUST?
To join by console, open it with F1 in Rust and enter client.connect 80.187.125.54:28015. Or press Launch Rust on this page, which connects you through Steam.